Let me know if you have any questions. Level 6 PCs

Necropolis
PC Races

Race

  • Powers
  • Vulnerabilities
  • Resistances

Ghoul

  • Melt flesh: 1d6 acid claw damage until end of combat. 2x a day
  • Double damage from edged weapons
  • Half from blunt.

Mummy

  • Rotting breath: Target must Fort save vs if not take 1d3 CON damage, 2x a day
  • Double damage from fire
  • Half from blunt

Skeleton

  • Bone shaping: May grow a weapon or armour
  • Double damage from blunt
  • Half from edged

Wight

  • Frost touch: Frost claw does 1d6 pt of Ice damage until end of combat, 2x a day
  • Double damage from fire
  • Half from edged

Wraith

  • Shadow hand: Target must Fort save vs if not take 1d3 CON damage, 2x a day.
  • Double damage from fire
  • Half from blunt

Zombie

  • Breath of filth: Target must Fort save vs if not take 1d3 DEX damage, 2x a day
  • Double damage from fire
  • Half from Blunt.

Elite Undead Template:
+4 on any stat
Healed by negative energy.

Turn undead: Intelligent undead such as youselves receive a new saving throw each round to end the effect. Also Destroy Undead does 20 damage.

No Constitution score: Undead use their Charisma score in place of their Constitution score when calculating hit points, Fortitude saves, and any special ability that
relies on Constitution. Fort only comes into play when the effect is undead specific.

Darkvision: 60 feet.

Immunity: Death effects, disease, paralysis, poison, sleep effects, ability drain or drowning.(Unless the word “Undead” comes with the effect) Not affected by Raise Dead, Reincarnate, Resurrection, True Resurrection.

Corpse Eaters: Creatures that eat dead flash can harm you. Their attacks do normal damage and can consume you if left to it.

Flesh: Undead must eat the flesh of the living, (animals will do as well) at lest once a day to keep them from turning into a mindless undead. Each day they go without they gain a -2 to everything, once they have. At 0 CHA they will “die” and then become a lower form of undead. This can also be used to heal, as normal potions do not effect the undead; for each body consumed, regain 25 undead health. Consuming half a body takes 30 min. If time is taken to eat it all, regain 40 undead HP will be gained.

Gods
Pharasma
Gorum
Nethys
Norgorber
Urgathoa
Zon-Kuthon
Zyphus
Nemyth Vaar
Rajuk Amon-Gore
Mâl
Shade

Demon Lords
Abraxas
Lamashtu
Aldinach
Andirifkhu
Angazhan
Areshkagal
Baphomet
Cyth-V’sug
Dagon
Deskari
Flauros
Gogunta
Haagenti
Jezelda
Jubilex
Kabriri
Kostchtchie
Mazmezz
Mestama
Nocticula
Nurgal
Orcus
Pazuzu
Shivaska
Shax
Sifkesh
Socothbenoth
Urxehl
Xoveron
Yhidothrus
Zevgavizeb
Zura

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